Puddle Jumper Spell
Magic SystemLine-of-sight teleport spell for up to 4, glow on cast, 20 mana cost, long cooldown/delay.
The Puddle Jumper Spell first appears as a practical but flashy line-of-sight teleport for small groups, complete with a visible glow, 20-mana cost, and punishing cooldown. It quickly sheds its visual tells in the next installment, becoming a silent, instantaneous short-range zap that resets on a four-hour timer. By the fourth book the magic has transformed into a dramatic liquification effect that dissolves targets into a puddle before reforming them at distant locations, with a level-10 upgrade dramatically boosting range at the price of a five-hour cooldown.
Evolution
Dungeon Crawler Carl: A LitRPG/Gamelit Adventure
Line-of-sight teleport spell for up to 4, glow on cast, 20 mana cost, long cooldown/delay.
Dungeon Crawler Carl - 02 - Carl's Doomsday Scenario
Instant short-range teleportation spell manifesting as a quick 'zap' without visible particles, glow, or portal; resets on 4-hour cooldown.
The Gate of the Feral Gods: Dungeon Crawler Carl Book 4
Teleport spell liquifies targets into puddle then reforms at distant location, level 10 extends range greatly, 5-hour cooldown.
Book Appearances
Dungeon Crawler Carl: A LitRPG/Gamelit Adventure
First appears Ch 24
Dungeon Crawler Carl - 02 - Carl's Doomsday Scenario
First appears Ch 20
The Gate of the Feral Gods: Dungeon Crawler Carl Book 4
First appears Ch 5