Hole Spell
technology_magicDonut's spell creates perfect circular void tunnel up to 8 inches deep through solid matter, snaps on/off instantly, no particle effects, precise positioning removes exact material volume.
The Hole Spell debuts in Dungeon Crawler Carl Book 4, The Gate of the Feral Gods, as a precision tool in Donut's magical repertoire. It generates flawless circular void tunnels up to eight inches deep through any solid matter, activating and deactivating instantly with zero particle effects or residue. The spell's exact positioning enables crawlers to excise precise volumes of material, offering surgical control in exploration and combat. As the series continues, its clean, silent utility positions it as an evolving asset for dungeon manipulation and tactical advantage.
Evolution
The Gate of the Feral Gods: Dungeon Crawler Carl Book 4
Donut's spell creates perfect circular void tunnel up to 8 inches deep through solid matter, snaps on/off instantly, no particle effects, precise positioning removes exact material volume.
Book Appearances
The Gate of the Feral Gods: Dungeon Crawler Carl Book 4
First appears Ch 5