Puddle Jumper Spell
Magic SystemLine-of-sight teleport spell for up to 4, glow on cast, 20 mana cost, long cooldown/delay.
The Puddle Jumper Spell begins in Dungeon Crawler Carl as a basic line-of-sight teleportation ability for up to four targets, marked by a telltale glow and a hefty 20-mana cost with long cooldowns, serving Carl as an early evasion tool in the brutal dungeon. By Book 2, it evolves into a stealthier 'zap' for instant short-range jumps without visible effects, resetting on a more manageable four-hour cooldown to aid in high-stakes combat maneuvers. In Book 4, it reaches a grotesque pinnacle at level 10, liquifying targets into puddles for greatly extended range teleports on a five-hour cooldown, transforming it into a visceral, game-changing mobility spell amid the series' escalating horrors.
Evolution
The Gate of the Feral Gods: Dungeon Crawler Carl Book 4
Teleport spell liquifies targets into puddle then reforms at distant location, level 10 extends range greatly, 5-hour cooldown.
Book Appearances
The Gate of the Feral Gods: Dungeon Crawler Carl Book 4
First appears Ch 5