Minion Army Spell
technology_magicMass-charm spell: 5-min immobile cast on 30m circle; charms 2% intelligent mobs to fight for caster; scales with Charisma; no visible effects described.
The Minion Army Spell debuts in book 3 as a high-risk, high-reward mass-charm ability that lets casters convert intelligent dungeon mobs into temporary allies. Requiring a full five-minute immobile casting within a 30-meter radius, it charms roughly two percent of eligible targets, with potency scaling directly to the caster's Charisma. Its lack of visible effects makes it a stealthy tactical option, though the vulnerability during the long cast time underscores the spell's double-edged nature in chaotic crawler battles.
Evolution
The Dungeon Anarchist's Cookbook: Dungeon Crawler Carl Book 3
Mass-charm spell: 5-min immobile cast on 30m circle; charms 2% intelligent mobs to fight for caster; scales with Charisma; no visible effects described.
Book Appearances
The Dungeon Anarchist's Cookbook: Dungeon Crawler Carl Book 3
First appears Ch 15