Spike Module
itemReady-to-go configurable trap module for use at the sapper’s table. Serves as a base component that can be upgraded into completed traps.
The Spike Module debuts in Dungeon Crawler Carl Book 1 as a versatile, ready-to-configure trap component primed for upgrades at the sapper’s table, laying the groundwork for Carl's burgeoning trap-crafting arsenal amid the dungeon's brutal gauntlet. By Book 3's The Dungeon Anarchist's Cookbook, it evolves into a compact, dice-sized cube that unleashes relentless 50cm spikes thrusting up and down every two seconds across a 1m² kill zone, affixable to walls or doors for infinite carnage once triggered. This progression mirrors Carl's mastery of lethal ingenuity, transforming basic modules into game-changing instruments of crawler annihilation.
Evolution
Dungeon Crawler Carl: A LitRPG/Gamelit Adventure
Ready-to-go configurable trap module for use at the sapper’s table. Serves as a base component that can be upgraded into completed traps.
The Dungeon Anarchist's Cookbook: Dungeon Crawler Carl Book 3
Dice-sized cube trap module that deploys 50cm spikes thrusting up and down every 2 seconds in a 1m² area. Can affix to walls or doors vertically and runs infinitely once triggered.
Book Appearances
Dungeon Crawler Carl: A LitRPG/Gamelit Adventure
First appears Ch 44
The Dungeon Anarchist's Cookbook: Dungeon Crawler Carl Book 3