Spike Module
itemReady-to-go configurable trap module for use at the sapper’s table. Serves as a base component that can be upgraded into completed traps.
The Spike Module first appears in book 1 as a versatile, ready-to-configure base component designed for the sapper’s table, enabling crawlers to build and upgrade custom traps from a foundational piece. By book 3 it has specialized into a compact dice-sized cube that deploys a lethal field of 50 cm spikes oscillating every two seconds across a one-square-meter zone, with the ability to mount vertically on walls or doors and run indefinitely once triggered. This evolution mirrors the growing sophistication of trapcrafting tools available as the dungeon’s dangers escalate, transforming a generic crafting item into a precise, self-sustaining weapon.
Evolution
Dungeon Crawler Carl: A LitRPG/Gamelit Adventure
Ready-to-go configurable trap module for use at the sapper’s table. Serves as a base component that can be upgraded into completed traps.
The Dungeon Anarchist's Cookbook: Dungeon Crawler Carl Book 3
Dice-sized cube trap module that deploys 50cm spikes thrusting up and down every 2 seconds in a 1m² area. Can affix to walls or doors vertically and runs infinitely once triggered.
Book Appearances
Dungeon Crawler Carl: A LitRPG/Gamelit Adventure
First appears Ch 44
The Dungeon Anarchist's Cookbook: Dungeon Crawler Carl Book 3