Dungeon Crawler Carl · World
Spike Module
- item
Ready-to-go configurable trap module for use at the sapper’s table. Serves as a base component that can be upgraded into completed traps.
- Category
- item
- First appears
- Book 1 · Ch. 44
- Books
- 2
The Spike Module begins as a generic, configurable trap component in Book 1, serving as a foundational building block for sapper-crafted traps. By Book 3, it evolves into a specialized, dice-sized cube that deploys a 50cm spike field in a 1m² area, capable of vertical wall or door mounting and infinite operation once triggered. This progression reflects the Dungeon's escalating complexity and the crawlers' growing mastery of trap engineering.
Evolution
BOOK 1Dungeon Crawler Carl: A LitRPG/Gamelit Adventure
Ready-to-go configurable trap module for use at the sapper’s table. Serves as a base component that can be upgraded into completed traps.
BOOK 3The Dungeon Anarchist's Cookbook: Dungeon Crawler Carl Book 3
Dice-sized cube trap module that deploys 50cm spikes thrusting up and down every 2 seconds in a 1m² area. Can affix to walls or doors vertically and runs infinitely once triggered.
Appearances
Explore Spike Module in Bookworm
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