Dungeon Crawler Carl · World

Spike Module

  • item

Ready-to-go configurable trap module for use at the sapper’s table. Serves as a base component that can be upgraded into completed traps.

Category
item
First appears
Book 1 · Ch. 44
Books
2

The Spike Module begins as a generic, configurable trap component in Book 1, serving as a foundational building block for sapper-crafted traps. By Book 3, it evolves into a specialized, dice-sized cube that deploys a 50cm spike field in a 1m² area, capable of vertical wall or door mounting and infinite operation once triggered. This progression reflects the Dungeon's escalating complexity and the crawlers' growing mastery of trap engineering.

Evolution

  1. BOOK 1Dungeon Crawler Carl: A LitRPG/Gamelit Adventure

    Ready-to-go configurable trap module for use at the sapper’s table. Serves as a base component that can be upgraded into completed traps.

  2. BOOK 3The Dungeon Anarchist's Cookbook: Dungeon Crawler Carl Book 3

    Dice-sized cube trap module that deploys 50cm spikes thrusting up and down every 2 seconds in a 1m² area. Can affix to walls or doors vertically and runs infinitely once triggered.

Appearances

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