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Dungeon Crawler Carl

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Pandinus

townpost-apocalyptic

Small pazuzu settlement featuring metal walls, guard towers, homes, pubs, and beachfront property. Situated near the necropolis within the water quadrant. Sustains damage during major conflicts in the area.

Pandinus emerges in the fourth installment of the Dungeon Crawler Carl series as a modest pazuzu settlement in the water quadrant, boasting metal walls, guard towers, homes, pubs, and prime beachfront property near the ominous necropolis. It stands as a hub of activity amid the dungeon's escalating chaos but endures significant structural damage during the quadrant-spanning conflicts that ravage the area. Though its role is confined to this book, Pandinus exemplifies the fragile footholds crawlers and factions carve out in the ever-shifting, hostile environment of the crawl.

History

The Gate of the Feral Gods: Dungeon Crawler Carl Book 4

Small pazuzu settlement featuring metal walls, guard towers, homes, pubs, and beachfront property. Situated near the necropolis within the water quadrant. Sustains damage during major conflicts in the area.

Book Appearances

4

The Gate of the Feral Gods: Dungeon Crawler Carl Book 4

First appears Ch 22

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