Pandinus
Small pazuzu settlement featuring metal walls, guard towers, homes, pubs, and beachfront property. Situated near the necropolis within the water quadrant. Sustains damage during major conflicts in the area.
Pandinus begins as a modest pazuzu settlement in the water quadrant of the fourth floor, its metal walls and beachfront homes providing a fragile sanctuary near the necropolis. As the floor’s conflicts intensify, the town suffers collateral damage from the escalating war between crawlers and the feral gods’ forces, its once-quiet streets becoming a battleground. By the end of the book, Pandinus stands as a scarred reminder of how even the smallest settlements are swept into the chaos of the Dungeon Crawler World.
History
The Gate of the Feral Gods: Dungeon Crawler Carl Book 4
Small pazuzu settlement featuring metal walls, guard towers, homes, pubs, and beachfront property. Situated near the necropolis within the water quadrant. Sustains damage during major conflicts in the area.
Book Appearances
The Gate of the Feral Gods: Dungeon Crawler Carl Book 4
First appears Ch 22