Summoning Trap
itemCompact programmable trap that summons two guards or minions upon trigger with a 2-second delay. One-time use recycled version that summons even dead floor-specific guards who then splat on arrival.
The Summoning Trap debuts in Dungeon Crawler Carl Book 5 as a compact, programmable one-time-use device that triggers a 2-second delay before summoning two floor-specific guards or minions, including recycled versions of even deceased ones that hilariously splat upon arrival. This trap adds a layer of chaotic unpredictability to the crawlers' defensive strategies during the high-stakes events of The Butcher's Masquerade. Though only appearing in Book 5 within the provided data, it exemplifies the series' penchant for inventive, trap-based gameplay mechanics that evolve with each floor's escalating absurdity.
Evolution
The Butcher's Masquerade: Dungeon Crawler Carl Book 5
Compact programmable trap that summons two guards or minions upon trigger with a 2-second delay. One-time use recycled version that summons even dead floor-specific guards who then splat on arrival.
Book Appearances
The Butcher's Masquerade: Dungeon Crawler Carl Book 5
First appears Ch 28