Summoning Trap
itemCompact programmable trap that summons two guards or minions upon trigger with a 2-second delay. One-time use recycled version that summons even dead floor-specific guards who then splat on arrival.
Summoning Traps first appear in Book 5 as compact, programmable devices that materialize two guards or minions after a two-second delay. Their one-time-use recycled variant can even conjure deceased floor-specific guards, though these arrivals often end in messy splats. Across the series, these traps evolve from simple ambush tools into sophisticated tactical assets, reflecting the crawlers' growing mastery over the dungeon's mechanics.
Evolution
The Butcher's Masquerade: Dungeon Crawler Carl Book 5
Compact programmable trap that summons two guards or minions upon trigger with a 2-second delay. One-time use recycled version that summons even dead floor-specific guards who then splat on arrival.
Book Appearances
The Butcher's Masquerade: Dungeon Crawler Carl Book 5
First appears Ch 28